"Thief" is the class that I used to enjoy playing the most, for Dungeons and Dragons. Today they're known as "rogues", but basically they're the same thing. (Characters that are semi-warriors, with abilities like picking pockets/locks, climbing walls, back stabbing and sneaking around.)
For the Monster Commute RPG (MonComRPG) we're not going to have classes; this isn't because I hate the idea, but mostly because I don't like how a class-based system makes so many characters the exactly the same. That, and I'm basing our game on the FUDGE engine, which is skills based.
If you've never heard of FUDGE, that's okay. It's a fairly obscure, but very cool gaming engine. It isn't really a system so much as a system for you to build your system on. It uses a novel and effective dice mechanic (the dF) and it uses descriptive terms instead of numbers.
It's also open-source, and free, which is great for a guy like me who doesn't want to invent the entire enchilada.
You can download a free version of FUDGE here (PDF), in case you'd like to get a better idea of what I'm doing with MonComRPG.
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I'll maybe use this blog as a way to tell you a little more about the game, and to help keep my head in the game too.
- Daniel