I've toyed with RPGs most of my life, and I really enjoy them.
I'm talking old fashioned pen & paper games played with dice, as opposed to the console or computer variety. (Which I also have enjoyed.)
I started with the classic "1st Edition D&D" like many of you, and tired of the mind-numbingly long combats that we'd get into. Don't get me wrong, I loved D&D, but it just seemed a bit clunky and broken. We didn't have too many homebrew rules... nothing beyond luckpoints that you'd get for rolling natural 20s, I think.
A few years later we discovered RuneQuest, which had a bit more simplicity (one dice mechanic for everything), some logic, and and endless skills system that appealed to us 18 year olds.
We played this for at least a decade more, and eventually I devised a "skills chart" that would quantify your success level. For instance, if you rolled 37% for your leap skill, a leaper of 38% just barely made it, while a leaper of 97% just did it with ease. Unfortunately, RuneQuest treated these the same, and it irked me. My chart, while cumbersome, tried to address the situation at least.
Still later I discovered FUDGE, a game engine rather than a game itself, that basically had my action chart all built in. Whatever you rolled, you knew you did it Good/Poor/Terrible/Great or whatever. It was fantastic for me, because I'd always wanted to say things like "to get across the chasm, it will take a GREAT leap." (Which meant entirely different things to the Elf and the Dwarf.)
I tried to make an Agyris version of FUDGE, but failed in the exercise mostly due to inexperience, exhaustion and eventually a lack of interest. It's a tough job writing an RPG, and while I really wanted to get it done, my lack of discipline eventually won out.
So here I sit, wanting to make a roleplaying game system for Monster Commute.
No, I've not really started working on it... just fantasizing a little about it, and what I want it to be. I don't really see much time when I could work on it, but I'm thinking about it anyway.
Here are some of my initial thoughts:
- I want to base it on FUDGE, because I love the core dice mechanic and the attribute levels.
- I want it to be very simple and easy to play. Fun, but structured.
- I want it to reflect the character of MONSTRU.
- I want MonsterCommute.com to be the source material; that won't be included in the rules.
- I'd like to make an interesting "build your character" system.
- I'm excited to create some more player character races. (I need far more.)
- I'd have to include some car rules. Combat. Auto Dungeoneering. etc.
- I'd love to get this ruleset onto just a few pages, 10 pages max. (5 pages? 1 page?)
- I'd like to make it free, though it could be cool to make a bigger deluxe book with more art.
Does anyone out there have RPG making experience? FUDGE experience? Wanna help?
Again, I'm probably a long way from having any time to dedicate to this, but I've really wanted to do some gaming in MONSTRU. I should try to get a game rolling this winter.
- Daniel