Skip to Content

Hey Tooth Holes

June 2, 2010 by
Steam Crow LLC, Daniel Davis
| No comments yet

Fistus: It's like a wrench, but it's a hammer.

In the Monster Commute RPG (I'm liking "MC:RPG" a bit better than "MonComRPG") most weapons are not the typical fantasy game weapons.

There are no guns, though some Automats can have built-in Shuriken Launchers.

Bows, Crossbows, and Swords could possibly be found in a museum of some sort, but they'd be rather old fashioned and certainly out of style. (But still possible)

Why?

1. We're in a entirely different age. Figure it's like 1918 or so. Swords were not so common then.
2. Weapons are illegal in Monstru. (More like the UK than USA.)

Most weapons are improvised, though folks usually choose one or two to get dangerous with.

So, if you're a basher you might specialize in fighting with:


  • A tire iron

  • Brass knuckles

  • An iron chain

  • A fireman's axe

  • A hunting knife

  • A blacksmith's hammer

  • A lead pipe

  • A coal spade

  • A pitchfork

  • A sport bat (?)

  • Sharpened hubcaps (for throwing like a Frisbee)

  • A driveshaft (Troll)

  • A wrench (Many different sizes available)


Keep in mind that we certainly still have Majik items; so you could possibly have a haunted chain or a flaming fireman's axe or such. The GM's job is to craft a story around such special and fabulous items, and how/why they became enchanted in the first place.

What else could make a good weapon in Monstru?

- Daniel

Next stop: Steam Crow Shop
Sign in to leave a comment
Wait A Minute Were Safe